2/9/2024 0 Comments 1minute 30 second timerYou can pause the timer by clicking SPACE. Countdown has started and will continue until timeout is reached. To start it press SPACE. For example you can set a 15 minute timer or whatever you need.Ģ. You can also use arrow keys on your keyboard. Do that by simply clicking on the numbers with your mouse. Timer works flawlessly and it will improve your event.Īs used on TEDxVienna and many other conferences around the world.ġ. Later it was shared with other TEDx organizers all across the globe and now it is here for you too. This free countdown timer is used on our practices and in LIVE events. We needed something that looks better and is easier to use. At the time the team was using a countdown clock that was made in PowerPoint and that simply did not cut it. Selectexit.MouseButton1Click:Connect(function()Īmountexit.Timer was originally developed for TEDxLjubljana. Local function toggleButtons(enabled:boolean) 'Rare Kiulu', 'Epic Kiulu', 'Legendary Kiulu', 'Exclusive Kiulu', Titlet.r1, titlet.r2, titlet.r3, titlet.r4, Plr:WaitForChild("otherItems"):FindFirstChild("Shield"), Local titlet = plr:WaitForChild('Titlet') Local boksit = plr:WaitForChild('Boksit') Local allitems = selectframe.ScrollingFrame Local plrr = game.Players:FindFirstChild(plrrname) Local plrrname = fullname:sub(1, fullname:find("'s") - 1) Local info1 = ingup:FindFirstChild("info0") Local info7 = ingup:FindFirstChild("info7") Local copy7 = ingup:FindFirstChild("copy7") Local info6 = ingup:FindFirstChild("info6") Local copy6 = ingup:FindFirstChild("copy6") Local info5 = ingup:FindFirstChild("info5") Local copy5 = ingup:FindFirstChild("copy5") Local info4 = ingup:FindFirstChild("info4") Local copy4 = ingup:FindFirstChild("copy4") Local info3 = ingup:FindFirstChild("info3") Local cop圓 = ingup:FindFirstChild("cop圓") Local info2 = ingup:FindFirstChild("info2") Local copy2 = ingup:FindFirstChild("copy2") Local info1 = ingup:FindFirstChild("info1") Local copy1 = ingup:FindFirstChild("copy1") If number >= min and number = 1 and item = 1 and item 18 then If you cannot find the issue, send your condensed code here again, maybe editing the question to use the newer code.Get it somewhat working for 2-3 buttons.Take inspiration from it and condense your local script. Test the server script, debug if necessary.It would also be easier to give that code to others for them to debug. That way it will be easier to find what’s wrong as there’s less to sift through. I’d highly recommend copying your scripts and only adding 2 or 3 items, then try and debug it. Hopefully you can take inspiration and learn from it I do my best to write and improve the simplicity and cleanliness of the code, but any assistance in making it more concise would make me really happy.īut i simplified your sever script and began to simplify your localscript My coding skills are still developing, and I’ve only been coding for about a year. As they are a bit lengthy, I’ve provided links to both:Īdditionally, I would greatly appreciate it if you could simplify and condense the code. I’m seeking assistance because I’m unsure how to fix this issue and streamline the scripts. It checks for the appearance of the next item offer and, upon detection, resends the same values to try adding the offer to the waiting list (screen.Cominup). I attempted to implement a pending system that sends the values back to the local script. For example, if I place 23x ITEM A on the board and then add 44x ITEM B, it deducts 23 from the ITEM A’s value and then subtracts 44 from the same value (ITEM A). Initially, this setup worked, but now I’m facing a problem where the values (such as item quantity) are getting mixed up. Players have 30-second time to buy the item, and up to 6 other items can be waiting for their turn. I’m creating a board where users can place their items, set a price, and specify the quantity they want to sell. Initially, everything looked fine, but after coming across an annoying bug on my board, my scripts turned into a mess. I’m encountering a strange issue with my scripts.
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